152 cards found.

Absolver Thrull

Creature Thrull Cleric   2 / 3   {3}{W} (4)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.



Color Identity: W,White
Printings:
Guildpact (Common)

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Akoum

Plane Zendikar   (0)

Players may cast enchantment spells as though they had flash.
Whenever you roll {CHAOS}, destroy target creature that isn't enchanted.



Color Identity:
Printings:
Planechase 2012 Planes (Common)

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Altar Golem

Artifact Creature Golem   * / *   {7} (7)

Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.



Color Identity:
Printings:
Eventide (Rare)

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Ana Sanctuary

Enchantment {2}{G} (3)

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.



Color Identity: G,Green
Printings:
Mystery Booster (Uncommon)

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Ancient Amphitheater

Land (0)

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{t}: Add {R} or {W}.
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.



Color Identity: Red,White

Ancient Craving

Sorcery {3}{B} (4)

You draw three cards and you lose 3 life.
Knowledge demands sacrifice.



Color Identity: B,Black

Ancient Den

Artifact Land (0)

(Ancient Den isn't a spell.)
{t}: Add {W}.



Color Identity: White
Printings:
Mystery Booster (Common)

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Arena

Land (0)

{3}, {t}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)



Color Identity:
Printings:
Magic Online Promos (Rare)

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Beacon of Immortality

Instant {5}{W} (6)

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.



Color Identity: W,White
Printings:
Mystery Booster (Rare)

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Blood Crypt

Land Swamp Mountain   (0)

({t}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: Black,Red
Printings:
Magic Online Promos (Rare)

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Bloodstained Mire

Land (0)

{t}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.



Color Identity:

Brand of Ill Omen

Enchantment Aura   {3}{R} (4)

Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
—Lovisa Coldeyes,
Balduvian Chieftain

This card is on the reserved list.


Color Identity: R,Red
Printings:
Ice Age (Rare)

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Brassclaw Orcs

Creature Orc   3 / 2   {2}{R} (3)

Brassclaw Orcs can't block creatures with power 2 or greater.
"Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long."
—Elbieta, Argivian scholar



Color Identity: R,Red
Printings:
Fifth Edition (Common)

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Breeding Pool

Land Forest Island   (0)

({t}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.



Color Identity: Green,Blue
Printings:
Magic Online Promos (Rare)

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Cellar Door

Artifact {2} (2)

{3}, {t}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
As if anyone needed another reason to avoid dark, dank cellars.



Color Identity:
Printings:
Innistrad (Uncommon)

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Cephalid Aristocrat

Creature Cephalid Noble   3 / 3   {4}{U} (5)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.



Color Identity: U,Blue
Printings:
Torment (Common)

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Channel the Suns

Sorcery {3}{G} (4)

Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.



Color Identity: G,White,Blue,Black,Red,Green
Printings:
Fifth Dawn (Uncommon)

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Circle of Affliction

Enchantment {1}{B} (2)

As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.



Color Identity: B,Black
Printings:
Planar Chaos (Uncommon)

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No results found.
Bummer

152 cards found.